View all by BobbyTwoHands
Creator
Follow BobbyTwoHands
Follow
Following BobbyTwoHands
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Shadows Behind The Throne
←
Return to Shadows Behind The Throne
Devlog
V21: Ecosystem
December 04, 2017
by
BobbyTwoHands
1
So I got a bit of free time, and came up with a new thing to muck around with in the game. Previously I had wanted the game to be purely played by enthralled nobles and agents, and avoid base-building...
Continue reading
Version 20
November 09, 2017
by
BobbyTwoHands
Version 20, the first release of the "new style" Shadows Behind the Thrones, is finally playable. It's almost a complete rework, revisiting nearly every feature, and introducing agent-enthralled on th...
Continue reading
Another Unfinished Version
October 21, 2017
by
BobbyTwoHands
1
So there were delays. I was aiming for a early October release of V20, but clearly that hasn't happened. Whole bunch of exciting real life stuff happened, which had to take precedence. Shame for the g...
Continue reading
An unfinished version
September 28, 2017
by
BobbyTwoHands
2
So I've released an unfinished build of the new version. Big changes across the board from previous versions, it's actually a new project which just imports large parts of the old one. As a result, ea...
Continue reading
Empirical Data
August 18, 2017
by
BobbyTwoHands
So. I decided to try something new, involving expanding the political game in a variety of different ways. At the moment, I'm feeling that it didn't work out. I added far too much, changed too much, w...
Continue reading
More Discussion
August 01, 2017
by
BobbyTwoHands
2
Work has continued on the project which may turn out to be Shadows++, a half-sequel, taking as much as possible from the original while expanding in the directions I thought the original was lacking...
Continue reading
V13, and Discussion about Sequel
July 10, 2017
by
BobbyTwoHands
1
So, V13 is out. It's an attempt to work with the population politics system. Human populations have politics too, which spreads along trade routes or via militaries passing through cities. Its main ef...
Continue reading
User Interface spam
June 28, 2017
by
BobbyTwoHands
Version 12, somewhat still under testing, is now out. Primary gameplay feature is a new aspect, which may be called new God, if I can think of names and pictures for them. It is based on an eary versi...
Continue reading
V11 Release Notes
June 13, 2017
by
BobbyTwoHands
So, version 11 is now up. Foremost is the Aspect of Undeath, a radically alternate game-mode in which normal mechanics are disabled, nor mechanics added, and the normal gameplay loop is changed to a c...
Continue reading
Devlog: Undeath
June 06, 2017
by
BobbyTwoHands
Leaving aside the kickstarter issue, I've been working on some of the new features I wanted. The core gameplay of Shadows Behind the Throne can be described as "Make enthralled, use to enshadow world,...
Continue reading
A kickstarter!
June 05, 2017
by
BobbyTwoHands
https://www.kickstarter.com/pr... So I have now made a kickstarter, to improve some of the art, and get a whole bunch more. I'll be the first to admit I'm no artist. Actually failed art, back in high...
Continue reading
V10 (Unfinished, WIP release)
May 17, 2017
by
BobbyTwoHands
So. Version 10. This version's main change is how the world responds to your actions. Information and communication are now important to the AI characters, and lies and misinformation come with them...
Continue reading
Suspicion and evidence
May 10, 2017
by
BobbyTwoHands
Okay, so. Evidence and suspicion needs to be reworked. The goal is to enable the following narrative: "The evil castle on the hill is where nobody goes. The lady of the castle is building something, n...
Continue reading
A plan
May 08, 2017
by
BobbyTwoHands
So. As the probable date of kickstarter approaches I decide to throw the plan for phase 2 on google docs, in case anyone's interested. It's mostly an internal document so I know what I'm planning and...
Continue reading
Devlog: The Sea
May 02, 2017
by
BobbyTwoHands
Itch.io feels I should make a devlog so here it is: Button art: I figured out how to use a 9-patch again and went nuts so every single button in the game is now festooned with needless frills and orna...
Continue reading