View all by BobbyTwoHands
Creator
Follow BobbyTwoHands
Follow
Following BobbyTwoHands
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Shadows Behind The Throne 2
←
Return to Shadows Behind The Throne 2
Devlog
A New Beginning
July 25, 2021
by
BobbyTwoHands
8
These few months have been the longest without an update since Shadows 2 came out on Itch a couple of years ago. There is a good reason for it, and the project is not dead. There has been a recurring...
Continue reading
Version 19: Events
May 02, 2021
by
BobbyTwoHands
4
This version introduces the last planned major feature: Events. Narrative events are little bits of story with a picture and maybe a few decisions to make. As seen in Stellaris, FTL and Crusader Kings...
Continue reading
Version 18: Community Led Development
March 21, 2021
by
BobbyTwoHands
3
Version 18! A version really made up of community suggestions packaged together. -fishchisel recommended a few changes to the Dark Name "Winter's Scythe". All abilities have been buffed, and it has ga...
Continue reading
Version 17: A new End
February 23, 2021
by
BobbyTwoHands
3
Version 17 is now out, bringing with it Fog and Lights. The first part is a new Dark Name, revolving around Fog. This set of powers attempts to give a broadly useful buff to your agents as they try to...
Continue reading
V17 Beta, Discussion about End-Game
February 15, 2021
by
BobbyTwoHands
1
Version 17 is slowly being assembled, bringing a new Dark Name. The Fog returns from the previous game, and is now styled as a slowly-expanding region of control around your nobles. It's designed to g...
Continue reading
Version 16: Bugfix and Video
February 03, 2021
by
BobbyTwoHands
Hey, So it appears there's some nasty bug in Version 16, termed the "instant victory bug". Maybe it was in earlier versions, we can't reproduce it on any machines we own. We've released a bugfix for i...
Continue reading
Version 16: Masque of the Red Death
January 25, 2021
by
BobbyTwoHands
3
Version 16! Implying the existence of version 15, which was an internal-only bugfix build we used to get the Steam version working. The primary update change here is the Masque of the Red Death, lifte...
Continue reading
Version 14: Individuality
December 31, 2020
by
BobbyTwoHands
So, as discussed in the previous devlog, this version focuses on agents, with an attempt to make the game more emergent-narrative focused. This means that hostile agents are rarer, but a bit more powe...
Continue reading
Protagonists and Antagonists
December 26, 2020
by
BobbyTwoHands
3
User feedback was to get a better narrative structure into the game. What does a good narrative need? Characters, both protagonists and antagonists. Which is which is a bit blurred in this context, bu...
Continue reading
Version 13: Faces of the Enemy
December 07, 2020
by
BobbyTwoHands
2
Version 13 is here, and it is a turning point for the game. We feel the game has reached a point where it can actually be considered a mature product. This is quite surprising, as the game started its...
Continue reading
Version 12: Halloween
October 28, 2020
by
BobbyTwoHands
1
Hot on the heels of the previous version, we got a new version ready for Halloween, because it seemed like fun. This version revolves around The Headless Horseman. They are a timed challenge, in agent...
Continue reading
Version 11: UI and AI
October 23, 2020
by
BobbyTwoHands
Version 11 is coming out a bit early, because honestly I thought the UI change was too critical to leave missing. UI Addition: Agent selection button This button, down the bottom of the screen, gives...
Continue reading
V10 Bugfix
October 17, 2020
by
BobbyTwoHands
2
Smaller bugfix, as apparently I left the game in simple-only mode, and nobles couldn't be enthralled as a result. I left the features and changes I was working on, so this update is kinda version 10.1...
Continue reading
Version 10: Streamlining
October 13, 2020
by
BobbyTwoHands
1
A new version! Spent a while not working on the game, as I had a paper to write, and my collegue has an actual PhD thesis to work on. I got a friend to play the game, under close observation, with no...
Continue reading
Version 9: The Dead
August 12, 2020
by
BobbyTwoHands
2
A new version. Bit smaller than others, due to being busy with real world work. Such is life. This one is focused on the undead. Introduces two new special agents for the player. Previously, agents on...
Continue reading
Version 8: Return to War
July 18, 2020
by
BobbyTwoHands
1
Took a while, due to being busy with real world stuff, but we now have Version 8 released, for both Windows and Linux. This version tries to expand on the agents in a way which will pave the way for f...
Continue reading
Version 7: Agents
May 14, 2020
by
BobbyTwoHands
1
So, after a lot of work, Version 7 is now available. Two major core changes are introduced in this version. Voting Screen The first, and simpler, is the voting screen. This overview of the society's v...
Continue reading
Version 7: Agents: Work in Progress release
May 10, 2020
by
BobbyTwoHands
2
I'm releasing a version for playtesting and commenting, if anyone wants to be involved in this part of the design process. Its major feature: Agents. Enemy, friendly or neutral, these are units which...
Continue reading
Agents: An ongoing process
May 02, 2020
by
BobbyTwoHands
1
Work continues on adding agents into the game. It's required a bit of an overhaul of a number of systems. Firstly a whole new voting screen has been added in, where both your enthralled noble and any...
Continue reading
Version 6: Awareness Grows
April 23, 2020
by
BobbyTwoHands
1
Version 6 is now out, in unstable form. Save/Load seems to work, but was unstable for unidentified reasons, so be warned. In this version, we introduce concepts from the old version, awareness and wor...
Continue reading
New Screenshots
April 18, 2020
by
BobbyTwoHands
1
Minor post, got bored so just updated the screenshots. In these new ones we see a professor risking their sanity to uncover the terrible truth about reality (highly realistic), as well as the society...
Continue reading
Version 5
April 10, 2020
by
BobbyTwoHands
Hey, So, having a load of free time right now, a new version is available. Not entirely sure about this one. The ideas I like, and are good, but it may be a bit unbalanced (possibly too easy, due to l...
Continue reading
Linux build for V4
April 03, 2020
by
BobbyTwoHands
1
As the title suggests, the Linux version is now out. It seems to run fairly slowly on my laptop (low FPS), but my Linux machine is very old, at this point, so hopefully will run fine on a normal compu...
Continue reading
Version 4: Authority
April 01, 2020
by
BobbyTwoHands
2
Version 4 is now out, in beta form. Full release and Linux version to follow in a couple of days, assuming no major bug reports come in. By popular appeal, this version features the return to heirarch...
Continue reading
Bugfix to V3
March 17, 2020
by
BobbyTwoHands
Just to let you all know, bugfix for V3 is now out, after a couple of community feedback posts. Have also changed some stuff: -New nobles will inherit enshadowment from a random person in their societ...
Continue reading
Version 3: Names for the dark
March 12, 2020
by
BobbyTwoHands
Version 3 is now available, with new major changes, and some quality of life stuff. Major additions: -You may now select between "Names" for your darkness, which represent sets of themed powers. You s...
Continue reading
Version 2 and the road to V3
February 09, 2020
by
BobbyTwoHands
2
Version 2 is now out. Introduced in this version are a range of gameplay additions, including major game-option functionalities. Gameplay-wise, a new way to interact with the world has been introduced...
Continue reading
Unstable build of Version 2
January 26, 2020
by
BobbyTwoHands
3
So. After a considerable amount of work, almost amounting to a full rebuild of the game (only C# scripts were transferable), the game is rebuild in an old enough version of Unity for the save game co...
Continue reading
The month of pain
December 17, 2019
by
BobbyTwoHands
2
So. Things have been quiet. The reason for this is that a massive technical issue has arisen, which we have been struggling with for weeks now. The save/load system relies on what is termed "serializa...
Continue reading
The road to Version 2
December 02, 2019
by
BobbyTwoHands
2
The first major announcement is that we have posted a Let's Play video, showing off how we play a first few turns, going from lowly baron to king of a dark empire. https://www.youtube.com/watch?v=4tLD...
Continue reading
A new beginning
November 20, 2019
by
BobbyTwoHands
5
The past Years ago now, I started work on a small game called Shadows Behind the Throne. Initially I just intended it to be a couple of months project, to see how much I could do. I got surprisingly f...
Continue reading